![rimworld save game rimworld save game](https://i.redd.it/yy9h0r9enet41.png)
The most basic kind of RimWorld modding is done by editing Defs.ĭefinitions each define some piece of the game.
![rimworld save game rimworld save game](https://i.ytimg.com/vi/71bxcBIMbgg/maxresdefault.jpg)
Jobs: A useful link here - covers JobGivers WorkGivers and Toils.Patches: Using xpath, you can edit Defs with pinpoint precision to change only the values you need to change while staying as compatible as possible with other mods.There is no API for RimWorld modding, you can make full use of RimWorld's functions. Place your DLLs in YourModName/Assemblies. NET assemblies and the game will load them.
![rimworld save game rimworld save game](https://i.ytimg.com/vi/XXgLukroSkI/maxresdefault.jpg)
They define every thing, skills, storyteller, and many other types of data. Defs: XML files containing lists of definitions for use by the game.You can mod everything, from defs, to code, images, and sounds. The only limit is skills and motivation, or patience and willpower. RimWorld does not limit what you can or can't do.
#RIMWORLD SAVE GAME HOW TO#
Here's Tynan's post & Google Doc explaining how to do it: What you can mod Rather than breaking compatibility each time the game has a major update, you can make your mod work across several versions.