But original GoldSrc could use a number of touches from it, eg. So there are still a number of critical flaws. There is also an issue that I fixed in that crossplatform port of Xash3D of music not playing right at the start of Unforeseen Consequences due to server not sending the command under all circumstances under which GoldSrc does it, but the main guy behind Xash3D apparently didn't see fit to implement that fix.
![how to change fov in half life how to change fov in half life](https://cdn.wccftech.com/wp-content/uploads/2021/07/Steam-Deck-M2-2230-740x327.jpg)
And the exploding computer you encounter in Half-Life - Unforeseen Consenquences chapter still doesn't gib the dead scientist. Then I wanted to see if Half-Life: Decay (PC port in form of HL mod) still crashes on the level transitions and the cart got stuck in the elevator, so couldn't even complete the first map. at the beginning of Opposing Force, before the helicopter you're in is hit, the guy in charge is supposed to give mission briefing, but he stays silent. Some events still cancel out some sounds, eg. Hm, so I tried Xash3D again for the first time after 2 or 3 years since I messed with it the last time and when it comes to pure technical observations, it still deviates from GoldSrc behavior in some critical aspects. Or you can take Steam version's MP3s and strip/edit the tags with Mp3tag. CDex allows to choose to use ID3v1 tags instead, which don't cause problems. That's why you can't copy over MP3s from Steam version of the game and except them to work with the old version. Its MP3 decoder doesn't understand IDv2 tags, which are commonly added with modern CD ripping software, so such MP3s won't play. Some notes when it comes using MP3s with the 1.1.1.0 version of the game.
#How to change fov in half life Patch#
Speaking of expansion packs, I made a patch that fixes the issue I mentioned, so the right music will play if you put the MP3s of the expansion packs in correct folder. So the list also applies to expansion packs, the only difference is they have less tracks so you're done sooner and the files go to Half-Life\gearbox\media for Opposing Force and Half-Life\bshift_unlocked\media for Blue Shit (assuming you've converted your Blue Shift installation with Blue Shift: Unlocked 1.1 installer, by default, it's installed separately and uses some odd iteration of GoldSrc engine). The only purpose those file names have internally is mapping the track number to the corresponding MP3 file. The files go into Half-Life\valve\media folder.
![how to change fov in half life how to change fov in half life](https://www.nme.com/wp-content/uploads/2021/07/steam-deck-productphoto.jpg)
This is the track list from the original Half-Life CD that tells how you should name the MP3 files after you rip them so the right music plays: